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Poser vs poser pro
Poser vs poser pro










poser vs poser pro
  1. #Poser vs poser pro pro#
  2. #Poser vs poser pro Pc#

Manipulating the dials varies the relative weights of the poses, allowing the face to change shape over time. The user simply sculpts a number of facial poses and then connects the poses to a neutral head, which creates a series of dials onscreen. The morphing works in a manner similar to that of multi-target morphers found in most other 3D packages such as Alias|Wavefront's Maya, Discreet's 3ds max, and NewTek's LightWave. You can use the software's morphing feature to produce facial animation.

#Poser vs poser pro pro#

Those using Poser's Pro Pack can also create their own skeletons for use in deforming a mesh, which allows for the import of custom models. Poser also comes with a number of preset body poses, which is a timesaving addition. Models can be posed easily because the characters come with complete skeletons that can be manipulated using either forward or inverse kinematics. It can then be manipulated through controls that allow you to scale and move individual body parts. You select the character type from a pulldown menu, and the character shows up in the viewport. Poser 4's graphical interface will look familiar to anyone who has used other former MetaCreations products, such as Bryce.Ĭreating a character in Poser is a straightforward procedure. It's particularly troublesome when you're posing the head, where eye position is very important. This process speeds up interaction, but also forces you to guess what the final mesh will look like. A pull-out box contains models and props that you can use in your scenes.Ī minor interface problem is that while you're navigating or moving a body part, the mesh of the character disappears, leaving only the box-shaped skeleton as a reference. An animation slider appears at the bottom of the screen, and manipulation controls are along the righthand side. To the left are the aforementioned navigational controls. In the center of the screen is the main viewport for manipulating the models. Navigational controls are identified by a set of nicely rendered pointing hands, for example. Its graphical interface is reminiscent of many of the old MetaCreations packages (such as Bryce).

#Poser vs poser pro Pc#

Poser runs on both PC and Macintosh platforms. It was owned first by Fractal Design and then by MetaCreations, but has now been bought by Curious Labs, which is continuing to enhance the package. Poser was originally developed by Curious Labs CEO Larry Weinberg. Curious Labs addresses this situation with Poser, an application designed to streamline the creation and animation of 3D characters.

poser vs poser pro

Character creation requires a lot of talent and skill. Modeling, rigging, and posing 3D characters are not easy tasks.












Poser vs poser pro